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Our Anti-Leak Policy as Publishers

Video game leaks happen far too often. Whether it’s a full playtest of an unreleased game, insider leaks about new seasons of your favorite live-service games, or data miners harvesting whatever they can to speculate on, it’s not good news. We refuse to report on this information.

Some publications race each other to report on this sort of information first, amplifying damage to developers, studios, and publishers. We want to be known as the publication who never runs that rat race.

Where do we draw the line? What counts as fair game, and how are we handling our reporting going forward?

  • Discovered Social Media Handles: Twitter and Instagram pages are often found by random searches prior to a game’s release. It’s difficult for publishers to hide these from the public, but we may report on these if we find them.
  • Discovered Websites: Websites for international releases of games are often found because they share the same root domain as the title. Here’s an example. We will report on information like this.
  • Inaccurate Information: Even if we are provided information by someone claiming to be a source, we cannot and will not verify their information. In the prior examples, social media handles and sites can often be tied back to publishers and developers with ease to verify their legitimacy.

Although it should go without saying, we honor embargoes when working with independent developers, dev teams, publishers, and studios. We aim to be an objective, trustworthy news source for readers, and fair to developers that support an industry that we’re privileged to report news on in the first place.